![]() Not sure if this would run at risk of causing lag. ![]() Playmove and switchmove are, of course, available for playing from the larger list of animations, but they do not run continuously and would require a loop solution. Instead, Arma 3 requires you to think quickly, move slowly, and shoot accurately over massive maps measuring 270km or greater. While a shooter at heart, it’s not your typical run-and-gun affair. I'm not yet sure what a good universal end condition will be for this, if used. Arma 3 is the latest in a line of military simulators created by Czech Republic’s Bohemia Interactive. forEach detach dude dude switchMove "" īIS_fnc_ambientAnimCombat is similar with animation end conditions, but has a much smaller list of available stand/watch animations. There's no direct command to leave animations, but something like this: I also had an issue where some of these animations weren't propagating to all players on the server ("REPAIR_VEH_KNEEL") while others would play for a while then just stop ("KNEEL_TREAT"). ![]() ![]() Units are unable to leave animation or react to anything while in these. Figure I'd put up what I've found in case anyone has any insight they can contribute:īIS_fnc_ambientAnim - Best set of continuously playing idle animations. So I've been researching into the problem but haven't actually had the time to fully tackle it.
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